OUT OF ORDER! — Gameplay audio v0.35 Uses the KEEP selections in OUT_OF_ORDER_sound_choices.txt (Sound Review 01). The rejected standalone crowd clip, scoring mechanism, pickup B, repair tap, repair complete and level-clear candidates have not been used. Ev-Dawg — Arcade.wav (435514) https://freesound.org/people/Ev-Dawg/sounds/435514/ CC0 1.0 as recorded in the retained source provenance. Public MP3 preview, not the original WAV. Unmodified people-and-pinball room bed. This is the user's kept real-arcade selection, not a new isolated crowd recording. Recorded arcade audio can include third-party machine music or voices: the source CC0 label is not a guarantee of those rights. Commercial listening/rights review of this field recording remains outstanding. The ambience can be muted separately. schafferdavid — mechanical Gottlieb Bronco pinball recordings, CC0 1.0 Flippers: https://freesound.org/people/schafferdavid/sounds/450270/ Bumpers: https://freesound.org/people/schafferdavid/sounds/450265/ Ball launch: https://freesound.org/people/schafferdavid/sounds/450267/ Trimmed and level-adjusted excerpts from retained public MP3 previews. Kenney — Digital Audio, CC0 1.0 https://kenney.nl/assets/digital-audio highUp.ogg (pickup A), powerUp1.ogg and powerUp4.ogg (alternating boost cues). Kenney — Impact Sounds, CC0 1.0 https://kenney.nl/assets/impact-sounds impactMetal_light_000.ogg (short repair click) impactWood_medium_000.ogg (warehouse box push) Repair success, jump, breakdown, level clear and arcade closed: new synthesized sine-note cues created for this game, not the rejected candidates. CC0: https://creativecommons.org/publicdomain/zero/1.0/ Audio conversion: mono PCM WAV at 22050 Hz with normalized levels and edge fades. provenance.json records the output hashes, lengths, source names and peak levels. Existing bass music and intro audio credits remain separate and unchanged.